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Navitus Assets

These assets were created for the fantasy platformer, Navitus. I worked alongside James Riffle to create all the assets and textures. We received the concept art from the designers and had to create the assets, rig, animate and texture it.
James Riffle Artstation: www.artstation.com/jriffle3d

Week 3. After creating and agreeing on a color palette for the characters and environmental pieces, the rest of the week is focused on textures and making changes that the designers request.

Week 3. After creating and agreeing on a color palette for the characters and environmental pieces, the rest of the week is focused on textures and making changes that the designers request.

Team Lotus Capstone Post Mortem
Gameplay video will be updated soon.

Week 2
This week's focus was UV, rigging and animating the mob characters as well as the animation for the opening chest. I also worked on the rock wall textures.

Week 2
This week's focus was UV, rigging and animating the mob characters as well as the animation for the opening chest. I also worked on the rock wall textures.

Week 1 assets. The focus of this was was low poly modeling. I was in charge of the Elemental mob characters as well as many props.

Week 1 assets. The focus of this was was low poly modeling. I was in charge of the Elemental mob characters as well as many props.